Watts accidentally throws off his aim and he misses, allowing Electro to catch it. When Spider-Man attempts to snag the jewel back in midair with a web, Dr. Spider-Man reluctantly obeys, and Electro tosses the doctor as Spider-Man throws the jewel.
He offers to give her up if Spider-Man gives him the Zeus’s Tear. After defeating Sandman by flushing him down the sewer grate with water, Spider-Man subsequently sees a newspaper article about the power source – a sapphire named Zeus’s Tear – being on display at the museum.Įlectro is also informed of the jewel when one of his thugs brings him the same news article.Īt the museum, Spider-Man catches up to Electro, who is still holding Dr. Following a rooftop chase, Spider-Man eventually arrives at the lab and learns of the device’s main power source, only to be caught in another battle with Sandman. He instructs Spider-Man to go and check out Dr. After being changed back to normal, Conners explains Electro’s goal to become a god with the Bio-Nexus Device. Spider-Man immediately infiltrates BioTech and reaches Dr.Ĭonnors’s lab, where his alter-ego The Lizard is on an uncontrolled rampage. Spider-Man decides to call Dr.Ĭurt Conners at BioTech for some answers, but hears the sounds of a battle on the line. Though Spider-Man arrives at the Ball and manages to defeat Hammerhead, Sandman secretly escapes with the good doctor. Hammerhead and his goons are sent to the Science and Industry Ball to take Dr. The device is currently incomplete, and only its creator Dr. He and his partners have stolen the parts to the Bio-Nexus Device, which can amplify one’s bio-energy to power a city block, and Electro plans to use it to increase his own powers. The masked villain escapes with his briefcase, but he unknowingly leaves Spider-Man a clue: an invitation to the Science and Industry Ball.Įlsewhere, Electro explains his plan to the other villains. Fighting through the mob-employed night staff and Sandman, Spider-Man races to catch a fleeing train and meets with the contact, who is revealed as The Beetle. Along the way, Spider-Man is forced to disable a bomb threat, take out a machine-gun nest, and stop a runaway airplane from crashing.Īs the contact escapes via helicopter, Spider-Man is able to plant another tracer on it and track it to a trainyard owned by Hammerhead. Spider-Man takes out the thugs and interrogates one of them, but is then attacked by the head thief: Shocker.Īfter defeating Shocker, Spider-Man follows the thug’s tip and heads for the airfield, where the contact is heading towards.
Planting a Spider-Tracer on the head thief’s motorcycle, Spider-Man follows it to an abandoned warehouse where the thief is passing off a stolen briefcase to a contact. While out on patrol, Spider-Man spots one of the robberies taking place at a building owned by BioTech.
#SPIDER MAN 2000 PC DOWNLOAD SERIES#
Shortly after the Symbiote Invasion, a series of robberies led by Electro have taken place throughout New York City. Meeting expectations of all the fans, this PC game was launched on Oct 19, 2001. This Action theme based PC game performs much better when you use a graphics card. Game bosses include Shocker, Hammerhead, Lizard, Sandman and the exclusive charged-up Hyper-Electro. The game follows Spider-Man as he attempts to stop another old nemesis Electro from obtaining a source of power known as the Bio-Nexus Device. It is the sequel to Neversoft’s Spider-Man title, which was released the previous year. Spider-Man 2: Enter Electro is an action-adventure video game developed by Vicarious Visions and published by Activision for the PlayStation in 2001. Millions of users play this video game in the FPP mode because it’s quite awesome.
You should try this video game because 4764 average users have rewarded it with above average ratings. You must play the Spider-Man 2 : Enter Electro PC game because it’s the best rated PC game in this genre.